![]() ![]() Hexcells Plus introduces a new mechanic that in theory expands the puzzle possibilities: marked cells with numbers in them tell you how many cells within a two-hex radius are also marked. Hexcells the first introduced a few twists on the Minesweeper concept: row markers indicating how many cells should be marked along a line, adjacency notation to show whether cells should be marked all in a row or not, and so on. The bad news has to do with why the game is substantially longer despite having the same number of puzzles. The good news is that Hexcells Plus is substantially longer, despite having the same number of puzzles. It could have maybe used more levels, but there's nothing bad about being small, especially for the price. The original Hexcells was a nice bite-size puzzle game that built upon the foundations of games like Minesweeper to provide something more complex but still entertaining. I'm leaving the write-up as-is because I did still find the game super frustrating, but know that it was entirely my fault and you should consider Hexcells Plus quite a good game regardless on my stupidity. It turns out Hexcells Plus ALREADY HAS THIS, and I never realized it. Most of this write-up talks about how frustrating two-hex radius cells are and how I really wish there was an overlay in the game that showed you the radius without having to constantly count cells. ![]()
0 Comments
Leave a Reply. |